This article referencesAuthor: SmlAnt Source: http://www.cnblogs.com/smlAnt Note: Please retain the above content and indicate the author and source when reprinting. The article contains many useful knowledge points. When making functional requirements, the Treeview command is needed, and in the production process, it was found that the hierarchical structure of TreeView conforms to the hierarchical structure of Revit, which can make the data display more clearly.
1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24 25 26 27 28 29 30 31 32 33 34 35 36 37 38 39 40 41 42 43 44 45 46 47 48 49 50 51 52 53 54 55 56 57 58 59 60 61 62 63 64 65 66 67 68 69 70 71 72 73 74 75 76 77 78 79 80 81 82 83 84 85 86 87 88 89 90 91 92 93 94 95 96 97 98 99 100 101 102 103 104 105 106 107 108 109 110 111 112 113 114 115 116 117 118 119 120 121 122 123 124 125 126 127 128 129 130 131 132 133 134 135 136 137 138 139 140 141 142 143 144 145 146 147 148 149 150 151 152 153 154 155 156 157 158 159 160 161 162 163 164 165 166 167 168 169 170 171 172 173 174 175 176 177 178 179 public class TreeNode : INotifyPropertyChanged { public event PropertyChangedEventHandler PropertyChanged; private void NotifyProperChanged (string info ) { if (PropertyChanged != null ) { PropertyChanged(this , new PropertyChangedEventArgs(info)); } } #region Basic Data public double ParentId { get ; set ; } public string ElementName { get ; set ; } public double Id { get ; set ; } public ElementId ElementId { get ; set ; } private bool ? _IsChecked; public TreeNode Parent { get ; set ; } #endregion public TreeNode (List<TreeNode> Nodes ) { _IsChecked = false ; ParentNodes = GetChildNodes(0 , Nodes); } public TreeNode () { _IsChecked = false ; } public List<TreeNode> ChildrenNode { get ; set ; } public bool ? IsChecked { get { return _IsChecked; } set { if (value != _IsChecked) { _IsChecked = value ; if (IsChecked == true ) { ChangeChildNodes(this ); ChangeParentNodes(this ); NotifyProperChanged("IsChecked" ); } } } } public void SetChildrenChecked (bool ? isChecked ) { foreach (TreeNode child in ChildrenNode) { child.IsChecked = IsChecked; child.SetChildrenChecked(IsChecked); } } private List<TreeNode> parentNodes = new List<TreeNode>(); public List<TreeNode> ParentNodes { get { return parentNodes; } set { parentNodes = value ; if (PropertyChanged != null ) PropertyChanged(this , new PropertyChangedEventArgs("ParentNodes" )); } } private List<TreeNode> GetChildNodes (double parenId, List<TreeNode> nodels ) { List<TreeNode> mainDatas = nodels.Where(t => t.ParentId == parenId).ToList<TreeNode>(); List<TreeNode> secondDatas = nodels.Where(t => t.ParentId != parenId).ToList<TreeNode>(); foreach (TreeNode fd in mainDatas) { fd.ChildrenNode = GetChildNodes(fd.Id, secondDatas); } return mainDatas; } private void ChangeChildNodes (TreeNode treeNode ) { if (treeNode.ChildrenNode != null ) { foreach (var data in treeNode.ChildrenNode) { data.IsChecked = true ; data.NotifyProperChanged("IsChecked" ); if (data.ChildrenNode != null ) { data.ChangeChildNodes(data); } } } } public void ChangeParentNodes (TreeNode treeNode ) { if (treeNode.Parent != null ) { bool ? parentChecked = true ; int selectedCount = 0 ; int noSelectedCount = 0 ; foreach (var data in treeNode.Parent.ChildrenNode) { if (data.IsChecked == true ) { selectedCount++; } else if (data.IsChecked == false ) { noSelectedCount++; } } if (selectedCount == treeNode.Parent.ChildrenNode.Count) { parentChecked = true ; } else if (noSelectedCount == treeNode.Parent.ChildrenNode.Count) { parentChecked = false ; } else { parentChecked = null ; } treeNode.Parent.IsChecked = parentChecked; treeNode.Parent.NotifyProperChanged("IsChecked" ); if (treeNode.Parent.Parent != null ) { ChangeParentNodes(treeNode.Parent); } } } }
The recursion part and top-down code are still not very well understood, will study carefully later!